Saves the Image in the appropriate ImageFormat based on Saves the Image through a FileStream created by If the file name is not an empty string, open it for saving. SaveFileDialog1->Title = "Save an Image File" "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif" SaveFileDialog ^ saveFileDialog1 = new SaveFileDialog() System::Void button2_Click(System::Object ^ sender, NOTE that the FilterIndex property is one-based. Saves the Image in the appropriate ImageFormat based upon the (System.IO.FileStream)saveFileDialog1.OpenFile() Saves the Image via a FileStream created by the OpenFile method. If the file name is not an empty string open it for saving. SaveFileDialog1.Title = "Save an Image File" SaveFileDialog1.Filter = "JPeg Image|*.jpg|Bitmap Image|*.bmp|Gif Image|*.gif" SaveFileDialog saveFileDialog1 = new SaveFileDialog() Displays a SaveFileDialog so the user can save the Image Private void button2_Click(object sender, System.EventArgs e) ' NOTE that the FilterIndex property is one-based. ' Saves the Image in the appropriate ImageFormat based upon the (saveFileDialog1.OpenFile(), System.IO.FileStream) ' Saves the Image via a FileStream created by the OpenFile method. ' If the file name is not an empty string open it for saving. ' Displays a SaveFileDialog so the user can save the Imageĭim saveFileDialog1 As New SaveFileDialog() Private Sub Button2_Click(ByVal sender As System.Object, _īyVal e As System.EventArgs) Handles Button2.Click This property is featured in the example below.
This is important if you are writing code to save data in a specific format (for example, saving a file in plain text versus binary format). The FileDialog class's FilterIndex property (which, due to inheritance, is part of the SaveFileDialog class) uses a one-based index. If a file of this type is selected in the Save File dialog box, the button's image is saved. When you click the button, a SaveFileDialog component is instantiated with a filter that allows files of type. In the example below, there is a Button control with an image assigned to it. The OpenFile method gives you a stream to write the file to. The example below uses the DialogResult property to get the name of the file, and the OpenFile method to save the file. This method gives you a Stream object you can write to. Use the SaveFileDialog component's OpenFile method to save the file. To save a file using the SaveFileDialog componentĭisplay the Save File dialog box and call a method to save the file selected by the user. However, you must write the code to actually write the files to disk. The dialog box returns the path and name of the file the user has selected in the dialog box.
From the command line, change directory to your Android SDK platform-tools directory.The SaveFileDialog component allows users to browse the file system and select files to be saved.Open a command prompt window or terminal shell.
To sideload the APK for your app onto your Fire tablet, do the following:
The following procedures show how to load and run your app on a Fire tablet. During development, you can use the test criteria in the Understanding Appstore Submission to help validate your app.
You should run your app on Fire tablets so that you can assess on-device performance and customer experience. Install and Use the Amazon Web App Tester.Automatically Scale an Element to Fill the Screen.Detect the Device Display Characteristics.Take Screenshots on Fire Devices and Android Tablets.Fire Tablet Specifications: Fire HDX Models.Fire Tablet Specifications: Fire Models.Fire Tablet Specifications: Fire HD Models.Set Up Your Development Environment for Fire Tablets.